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Unity Multiplayer Need advice on syncing custom types like items

Discussion in 'Multiplayer' started by Loppy, Jun 30, 2015.

  1. Loppy


    Jun 19, 2015
    If i want to sync an item created from my itemscript which has multiple variables like damage, health etc. Do i need to write my own serialization ? Unity networking gives a realtivly easy way for complex serialization i guess but is there a better way? Like syncing with commands?