Hi all I am using TerraLand2 for Photo Realistic Terrains, it look realy nice but i need a near terrain texture option. I test some Tools i find in the Asset Store but no one work fine for me (Unity 2017) so i look here for a Shader who have the option "near and far" Texture. Link TerraLand2: https://forum.unity3d.com/threads/t...tic-terrains-from-real-world-gis-data.377858/
MicroSplat, my new shader which is waiting to be approved, supports this type of feature (Distance Resampling) as does my older system (MegaSplat). I believe there are quite a few others (Destingo, CTS, etc) which also support this feature.
yes i have Destingo and CTS but Destingo make only transparent in the near not complete off and CTS influence to much my near Textures.
Well, you can see what MicroSplat w/ the anti-tiling module adds in this video: I have a collection of features in this video which help defeat tiling issues, detail texturing, etc..