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NavMeshWorld.world uses unsafe pointers

Discussion in 'Entity Component System' started by snacktime, Jun 16, 2018.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    Hit this passing in NavMeshWorld to a IJobProcessComponentData. Is this intended? Worlds not being usable in parallel for?