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NavMeshWorld.GetDefaultWorld() crashes

Discussion in 'AI & Navigation Previews' started by MattW2013, Feb 5, 2020.

  1. MattW2013

    MattW2013

    Joined:
    Feb 9, 2017
    Posts:
    2
    I am currently attempting to build and test a project on iOS that uses NavMeshWorld. When I attempt to call NavMeshWorld.GetDefaultWorld(), Xcode catches an error of some kind within the function and crashes. Running in the Unity editor, this seems to work fine. I'm not completely familiar with the system and the code base is new to me.

    Are there any prerequisites or manual set up that needs to happen for this call to succeed? I have tried building from Unity on both Windows targeting iOS and a Mac.