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NavMeshSurface still exists even after removing it

Discussion in 'Navigation' started by ElizaKolmakov, Feb 23, 2020.

  1. ElizaKolmakov

    ElizaKolmakov

    Joined:
    Dec 9, 2018
    Posts:
    3
    Hello.

    Since yesterday I have had some strange experiences with the NavMesh system and Terrain.
    Somehow a cached version of a nonexistent navmesh still exists in my scene and completely breaks the way pathfinding is supposed to work.
    I have tried removing the Terrain, creating a new one, readding all components related to the navigation system, closing/reopening the editor, using a different agent, using a different terrain, everything that came to mind, yet, the fake NavMesh still exists, somehow.
    Attaching some screenshots.

    On the first picture I have removed the actual NavMesh component, and only the "fake" one exists, which is completely unrelated to the texture of the current terrain.

    On the second picture I have enabled it, resulting in two different NavMeshes on the same terrain, the real and the fake one.

    Any clue what might be causing it/how to remove the fake navmesh? Thanks in advance! Capture.PNG Capture2.PNG