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NavmeshSurface component doesn't recognize terrain trees?

Discussion in 'Navigation' started by RPKMN1, Nov 26, 2021.

  1. RPKMN1

    RPKMN1

    Joined:
    Feb 13, 2017
    Posts:
    36
    It appears that the navMeshSurface script generates navmeshes that do not respect colliders from terrain trees the way the "built in" navigation tool does. is this a known issue? If so, are there any plans to fix it any time soon?