Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Unity 2022.2 is now available as the latest Tech release.
    Dismiss Notice
  3. We are making some changes to the DOTS forums.
    Dismiss Notice
  4. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

NavMeshSurface and "Not Walkable" meshs

Discussion in 'AI & Navigation Previews' started by Antoine_OSG, Aug 25, 2017.

  1. Antoine_OSG

    Antoine_OSG

    Joined:
    Sep 2, 2016
    Posts:
    43
    I'm trying to move my current project from the old Navigation system to using NavMeshSurface.
    I have a surface in my project, and all my obstacles are "flat meshes" (surfaces of different shapes, but with no volume) tagged as "Not Walkable". With the old system, it works fine, however, when I try to build the NavMesh using NavMeshSurface, it ignores those meshes. "Collect objects" is set to all, so I don't think the problem comes from here.

    Is there a way to exclude those "Not Walkable" areas from my NavMeshSurface?
    Thanks
     
  2. Buka

    Buka

    Joined:
    Feb 22, 2013
    Posts:
    48
    I also have this problem since it ignores trees, please help someone, any solution?