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NavMeshObstacle "Carve" option crashes Unity in detournavmesh.cpp

Discussion in 'Navigation' started by Bren, Jan 22, 2015.

  1. Bren

    Bren

    Joined:
    Aug 28, 2008
    Posts:
    191
    I have a small level with a number of NavMeshObstacles, placed at run-time, with the "Carve" option turned on.

    This will reliably crash Unity within a few minutes of running the game. MSVS debugging finds the crash occurs in detournavmesh.cpp, line 1234, NavMesh::getTileAndPolyByRefUnsafe(), this is null, yadda yadda. I don't have source so I can't tell you much more than that.

    I have submitted a bug report with the project.