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NavMeshModifier does not work with non basic meshes

Discussion in 'AI & Navigation Previews' started by Aequitatis, Mar 15, 2017.

  1. Aequitatis

    Aequitatis

    Joined:
    Jan 24, 2014
    Posts:
    12
    Hello!

    I downloaded a resource from the Unity store: Buildings_pack_light. They're just to mock up a scene and are some basic meshes with some textures on them. I have two of these buildings in my scene and when I apply a navmeshmodifier on them I receive multiple errors (one for each sub-component) "RuntimeNavMeshBuilder . Source Mesh does not allow read access: <object name>".

    In my situation I have used a NavMeshModifierVolume as the shapes are nearly rectangular, however in many situations this may not be the case.

    Thank you.
     
  2. Aequitatis

    Aequitatis

    Joined:
    Jan 24, 2014
    Posts:
    12
    It turns out the import on the assets was reset to not allow read/write even though I swear I double checked this. My mistake, please disregard. It works fine after I resolved this issue.
     
    MoonbladeStudios likes this.
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