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NavMeshes treat terrain collider edges poorly

Discussion in 'Navigation' started by malkere, Mar 13, 2018.

  1. malkere

    malkere

    Joined:
    Dec 6, 2013
    Posts:
    864
    navmesh8.jpg

    Here on a terrain border where two NavMeshes meet they treat the edges of neighbored (meaning neighbored in script, not just next to each other) terrains like cliff edges. Whereas you can see the wood blocks match up just fine.

    I assume this is caused by different normals? It would be nice if they paid attention to their surrounding like non-terrain colliders clearly do.
     
  2. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    279
    Yup, I have this problem too :(