Hero have NavMeshAgent component and capsule collider as trigger. On collide with someones collider (as trigger too) there is invokes both OnTriggerEnter and OnTriggerExit event on Hero on both colliders. Start calls, call every frame, and ends when colliders stop intersect. Rigidbody on Hero. Have or not Rigidbody on collided thing - not matter. Without NavMesh everything is ok. Is there a way to solve problem, or I have to give up NavMeshAgent?