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NavMeshAgent + use Root Motion to drive forward movement speed?

Discussion in 'Animation' started by p87, Nov 23, 2014.

  1. p87

    p87

    Joined:
    Jun 6, 2013
    Posts:
    318
    I am using NavMeshAgent to control AI character movement. I'd like to configure it in such a way that the NavMeshAgent controls rotation and turning the character, but the root motion of my movement animations should control the speed of the character moving forward.

    Is this possible? Are there any examples anywhere that I could take a look at?

    Thanks!