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NavMeshAgent teleports to destination when NavMeshObstacle is carving

Discussion in 'Navigation' started by cielbird, Mar 30, 2020.

  1. cielbird

    cielbird

    Joined:
    Dec 15, 2017
    Posts:
    11
    Pretty much what the title says. I have a door in a hallway. On the door I have a OffMeshLink from one side of the door to the other. The door also has a NavMeshObstacle component. I enabled "carving" on the door, because the agents weren't using the Link. Instead, the agents all teleported automatically to their destination.

    I saw [here](https://issuetracker.unity3d.com/issues/navmeshobstacle-carving-causes-navmeshagent-to-teleport) it was a bug, and apparently it was fixxed in 5.5.0... but here in 2019.3.0a5 I'm experiencing it. I also noted others were experiencing it.

    My main two questions are:
    Is this a bug, or just my own fault?
    If it is a bug, what can I do to help get it fixed in the future?
    And finally...
    If it's a bug, how can I work around it?