Search Unity

NavMeshAgent.SetDestination not resuming paused navigation

Discussion in 'Navigation' started by azurvii, Dec 31, 2015.

  1. azurvii

    azurvii

    Joined:
    Mar 26, 2015
    Posts:
    5
    This may or may not be a desired behavior. But I was expecting it to resume a Stop()ed agent.
    Plus it seems to me that there is no way I can tell if an agent is Stop()ed or not. So I was using Resume() unconditionally, which seems not a good thing.