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Resolved NavMeshAgent not attached to GameObject

Discussion in 'Navigation' started by dasruedi_unity, Dec 2, 2022.

  1. dasruedi_unity

    dasruedi_unity

    Joined:
    Jul 20, 2022
    Posts:
    13
    Hello there,


    This is a followup Question to this thread I posted earlier today:
    https://forum.unity.com/threads/runtime-navmesh-baking.1368801/

    I was following this tutorial:


    And I wanted to get an NavMeshAgent that moves towards a target location.
    I copied this script from the tutorial video:
    upload_2022-12-2_17-0-46.png

    And while it worked for the tutorials creator, I get the Debug.LogError message that the NavMeshAgent is not attached to the gameobject.

    But it is there:
    upload_2022-12-2_17-2-42.png

    Since the script doesn't acknowledge the existence of the Agent it doesn't move. What is the issue here? is it because of the package I added to resolve my issue from the linked thread because the tutorial creator added that a few parts later? But it worked for them later on too...

    I hope you can help me and thanks in advance for all answers.
     
  2. dasruedi_unity

    dasruedi_unity

    Joined:
    Jul 20, 2022
    Posts:
    13
    I just realized that the issue is that I asked if the _navMeshAgent is unequal to null. I fixed it and it works now.