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NavMeshAgent detaches itself from the object in Unity5

Discussion in 'Navigation' started by Ness, Mar 25, 2015.

  1. Ness

    Ness

    Joined:
    Oct 1, 2012
    Posts:
    182
    Just upgraded my project to Unity 5 and found that somehow NavMeshAgent is able to detach itself from the player object:



    Is this a bug or is it caused by some new feature in Unity5?
    I'm using Mechanim root motion to move the player object, I use nav mesh only to calculate where to move. In this case changing the speed of nav mesh agent changes how it moves.
    For whole Unity4 cycle I had never came across such problem.
    Any idea how to make NavMeshAgent be always attached to player object in Unity5?
     
    Last edited: Mar 25, 2015
    jpthek9 likes this.
  2. jpthek9

    jpthek9

    Joined:
    Nov 28, 2013
    Posts:
    944
    Yes, this makes it difficult to run NavMeshAgent in FixedUpdate.