NavMeshAgent has similar thing like cylindrical obstacle. However, NavMeshAgent has no option to do "carving" in case than I want that it would affect paths for other units. I tried to use both NavMeshAgent and obstacle, however, there are warning that these two components can give unexpected behaviour. How I could solve this situation then I want that each unit would carve holes and also would be able to move along its own path?
Hi chanfort, here you can see my try to fix the similar problem.. but it makes another one. :/ http://forum.unity3d.com/threads/nav-mesh-avoidance.305866/
Ahh, I kind of tweaked this one out. But I faced another one, that many agents are getting stuck in cases like this: http://forum.unity3d.com/threads/stuck-zones-for-navmeshagent-and-obstacles.312886/