Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

NavMeshAgent avoidance - problem

Discussion in 'Navigation' started by Glabrezu, Jul 10, 2015.

  1. Glabrezu

    Glabrezu

    Joined:
    Aug 30, 2014
    Posts:
    24
    Hi. I recorded a short vid demonstrating the problem. You will see 3 melee goblins approach the tower, then the first one will stop moving and will start attacking the tower, while the two behind him WILL PUSH HIM INSIDE THE TOWER, instead of going around him as they try to approach the tower.



    All goblins have the same priority, I don't know why they're not going around each other. They have correct radius.


    Anyone could tell me what I'm doing wrong?
     
  2. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    700
    Try a higher Radius ..
     
  3. Glabrezu

    Glabrezu

    Joined:
    Aug 30, 2014
    Posts:
    24
    I tried making it 10 times higher, they still pushed each other while being 10 meters away from each other.