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NavMeshAgent and Radius

Discussion in 'Navigation' started by zazoum, Dec 5, 2015.

  1. zazoum

    zazoum

    Joined:
    Sep 3, 2011
    Posts:
    78
    Can someone explain me the purpose of radius in navMeshAgent component?
    No matter how big I set the radius, the agent always passes through smaller gaps.
    I want to avoid smaller gaps created by obstacles, yet the agent goes through even when the radius is enormously big.

    EDIT: I'm using unity 5.2.3