I'm trying to figure out NavMeshes for my game currently and have hit a bit of a snag. I need to make a bunch of new Agent types, simple enough, but their TypeIDs are all insane Ints. I get that Humanoid is 0, I also read it was hard-coded as that, and that's fine. However, I made 2 more Agents, Worker and Customer and their ID's are -1372625422 and -334000983 respectively. Does anyone know why there's no consistency? Or if there's a way to customize the ID numbers? EDIT: Solution found!! (https://answers.unity.com/questions/1650130/change-agenttype-at-runtime.html)
Hi, I know this post is old, but do you still know the solution to the issue? The page you have linked no longer exists.
WayBackMachine is your friend. Page works fine (hope your answer is in there). https://web.archive.org/web/2021091...ions/1650130/change-agenttype-at-runtime.html