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Navmesh

Discussion in '5.4 Beta' started by laurentlavigne, Jul 25, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,378
    5.4 is coming to an end and we saw zero navmesh improvement. In the past few years it's been stagnating.

    Now that Mikko is no longer at Unity, who is taking the helm and what can we expect?

    A more general approach to navigation that goes beyond mesh by including tile and influence map would be great. Opening its guts also would be nice because there is much that can be re-used. For example Jump or Astar, or whatever is driving the guts, can be used to search graph of data of any kind, like say the optimum solution for AI.
     
    JBR-games likes this.
  2. Alex-Lian

    Alex-Lian

    Guest

    Outside the scope of 5.4 beta, but Jakob is still working on landing the first pass of navmesh improvements.
     
    JBR-games likes this.
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