Hey all, I'm trying out the "Share WebGL Game" feature to have my friends test out my game. It looks like everything works except navmesh is not created. The game is procedurally generated so the navmesh is baked after the level is created. Does this fact alone make the game unplayable (in WebGL) or is there an extra step or two that I have to add? I am using a purchased asset to create the navmesh, so I'm not sure where exactly the code is but I will try and find it. But if anyone has any other info that could help I'll be happy to take a look;