Search Unity

NavMesh waiting for job takes 0.45ms doing nothing

Discussion in 'Navigation' started by Roni92pl, Sep 1, 2016.

  1. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    396
    The simplest test scenario possible, navmesh baked on cube, 120 agents doing absolutely nothing, no code involved. Bug? Unity 5.4.


     
  2. MathiasDG

    MathiasDG

    Joined:
    Jul 1, 2014
    Posts:
    114
    Looks like despite being idle, agents are aware of their neighbors. Crowd.Proximity.Collect looks like a method to find each agent's neighbors (to check if they are colliding with each other and such).