Hi, Having real problems seeing where I can define multiple navmeshes with a different radius. For example I have vehicles, small characters and large characters, so I need 3 navmeshes per scene I suppose? I use NavMesh.CalculatePath to generate the path because I prefer to move agents myself (they're all physics based and need that interaction at all times). But apparently there is only one navmesh baked into the scene? I must be stupid because I doubt Unity would be this short sighted, so any advice is welcome, thanks!