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Navmesh to Teleporting area - Workflow?

Discussion in 'AR/VR (XR) Discussion' started by VRLab360, Sep 25, 2018.

  1. VRLab360

    VRLab360

    Joined:
    Sep 6, 2018
    Posts:
    1
    Hi Allz,

    I imported a scanned room with textures into unity. I used the obj file of the Model to create a navmesh, which worked pretty well. My Problem now is, I have a huge Plane to which I attached the TeleportingScript. (But the Teleporting area ist much bigger then the actual Building/Model.
    In general it works, I can teleport and navigate to my whole building and the navmesh is stopping me from the walls. But I can see through the walls the teleporting area (which is outside of the building).

    So my idea is, to use the navmesh as teleporting area. Is there a way to do that? For example extract/export it and then later on import it as "Plane/Shape" and use it as teleporting area?"
    Maybee there is a more efficient way, any ideas?

    Thank you for you support,
    Greetz