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Navmesh requirement for each agent and performance

Discussion in 'Editor & General Support' started by BmDeveloperz, Oct 23, 2017.

  1. BmDeveloperz

    BmDeveloperz

    Joined:
    Jul 1, 2013
    Posts:
    62
    I wanted to know if creating navmesh for each agent can cause some performance issues. Currently i upgraded my unity fro 2017.1 to 2017.2 and i got this warning on my working project after rebaking a navmesh.

    "Failed to create agent because it is not close enough to the Navmesh" and lots of errors.

    I used the default humanoid setup for all my agents and didn't got any issue so far. Everything worked well. If creating different mesh is a requirement for further updates, what would be the best solution for it ?

    I would be grateful if anyone can suggest me a solution.