Hello everyone! I've been playing around in unity for a while and I've just started attempting to build "large" areas such as 3x3 km in size and larger. I've noticed that once I build a navmesh for the area unity takes a looooooong time to load both the level and to run the scene when I want to try it out. Is this normal for large navmesh areas and if it is, is there a way to get around it? Thanks!
hi, Brute force is not a way. Look at these samples of infinite terrain and sliding window https://github.com/Unity-Technologies/NavMeshComponents/tree/master/Assets/Examples/Scenes