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Navmesh on a Sphere - possible with 5.6 ?

Discussion in 'Navigation' started by louis12356, Apr 1, 2017.

  1. louis12356

    louis12356

    Joined:
    Jun 16, 2016
    Posts:
    7
    Hello Guys,

    is it now possible to create NavMesh on a whole Sphere ?


    Thank you for your answers.
     
  2. Jakob_Unity

    Jakob_Unity

    Unity Technologies

    Joined:
    Dec 25, 2011
    Posts:
    269
    If you mean a navmesh that wraps around a sphere - having a varying up-vector: no, it is not supported - nor is it planned. The navmesh supports only plane-parallel worlds

    If you have a big sphere where the curvature is small it's possible to bake a navmesh for a local section on that sphere.
     
    louis12356 likes this.
  3. louis12356

    louis12356

    Joined:
    Jun 16, 2016
    Posts:
    7
    Okay, thank you!
     
  4. christougher

    christougher

    Joined:
    Mar 6, 2015
    Posts:
    558
    Hi, I was looking at this during the 5.6 beta. Definitely possible... see my video... I just sprinkled A Lot of nav mesh links at the seams with a prefab placer (Procore's QuickBrush I believe...)



    Even had AI running all over the place with Behavior Designer...

     
  5. scradsleep

    scradsleep

    Joined:
    Nov 7, 2019
    Posts:
    21
    im bumping this one to just because i cant get it to work is there a tutorial on this somewhere?