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Navmesh Obstacle Carve Error (?)

Discussion in 'Navigation' started by Haldamir92, Feb 23, 2016.

  1. Haldamir92

    Haldamir92

    Joined:
    Mar 18, 2013
    Posts:
    2
    Hi, I encountered this particular error carving navmesh: when carve is activated and one of the vertex touches the white line it creates a blue walkable area under it, so when I get the position of the gameObject with NavMesh.SamplePosition(), it returns a point inside the NavMesh Obstacle. Is this an error?





     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,007
    Carving was very buggy in 4.x but in 5.x? That's new. Log a bug, Mikko is working on the new API so now is a good time.
     
  3. Haldamir92

    Haldamir92

    Joined:
    Mar 18, 2013
    Posts:
    2
    Ok thanks. I'll report it to issue tracker.
     
  4. precept

    precept

    Joined:
    Feb 29, 2016
    Posts:
    6
    Try with lower voxel size
     
    laurentlavigne likes this.