Search Unity

Navmesh not visible but it should be

Discussion in 'Navigation' started by docdubz, Jan 4, 2021.

  1. docdubz

    docdubz

    Joined:
    Jan 15, 2020
    Posts:
    3
    When I bake my scene a navmesh is being created and appears in assets, but it is not visible in the editor. I have view navmesh checked. My object transforms are all correctly oriented. I haven't had a problem with it until this project. I've been trying to trouble shoot it for 2 days and I have no idea what the problem is.

    All objects that I want a navmesh on have static selected. Handedness is as it should be. A navmesh is being created. And view navmesh is selected. But still it is not visible. I also tried it with random new cubes and planes in case there was something wrong with my terrain mesh but it doesn't work for those either.

    What am I missing here?
     
  2. docdubz

    docdubz

    Joined:
    Jan 15, 2020
    Posts:
    3
    I'm currently away from an internet connection so I had to take a picture with my phone.

    Navmesh created > show navmesh selected > no navmesh shown
     

    Attached Files:

    rizorpolder likes this.
  3. zeropointblack

    zeropointblack

    Joined:
    Jun 8, 2020
    Posts:
    197
    uhhh, Gizmos turned on?
     
  4. docdubz

    docdubz

    Joined:
    Jan 15, 2020
    Posts:
    3
    Yea they were. I got it to work though. I unselected everything in the gizmos droplist and restarted unity and then reselected everything. Not sure why it worked but it did.
     
  5. CynBCH

    CynBCH

    Joined:
    Jan 24, 2022
    Posts:
    1
    How did you solve it?