Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Navmesh Links - Walking

Discussion in 'AI & Navigation Previews' started by AnonnyMoose, May 8, 2017.

  1. AnonnyMoose

    AnonnyMoose

    Joined:
    Nov 28, 2014
    Posts:
    30
    I'm working on a randomly generated city map, each tile is made up of a prefab that has its own pre-calculated navmesh, and uses Nav Mesh Prefab Instance. To connect these tiles, I am using Navmesh Links, which are set to:
    walkable,
    cost -1,
    Autoupdate Position= true,
    bidirectional = true.

    All generates correctly, the navmeshes are all connected - apart from when a navmesh agent travels across a Navmesh Link he jumps, even though it is set to walkable.

    Am I doing something wrong here? I want this to be all seamless to the player, I just want to walk normally across the link?
     
  2. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
    I have this too, links seem to only be jumps, even on flat ground. Watching this
     
  3. AnonnyMoose

    AnonnyMoose

    Joined:
    Nov 28, 2014
    Posts:
    30
    Unity replied in another thread to say they were going to fix this in an update, I haven't checked to see if its arrived yet though....