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NavMesh is created above the plane

Discussion in 'Navigation' started by astanid, May 4, 2021.

  1. astanid

    astanid

    Joined:
    Apr 5, 2021
    Posts:
    145
    I have a simple plane in the scene. I'm baking NavMesh with it - and it's always a bit higher then zero. Navmesh is like 0.08 units up it he air. How can i fix it ?
     
  2. FiveFingerStudios

    FiveFingerStudios

    Joined:
    Apr 22, 2016
    Posts:
    510
    That’s how they get generated.

    It would help if you give some context to why this is an issue for you.
     
  3. astanid

    astanid

    Joined:
    Apr 5, 2021
    Posts:
    145
    Navagent is walking on nav mesh and this mesh is 0.08 up the actual ground i.e unit walks in the air.. i've edited character Y position, but that's kinda wierd...
     
  4. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,759
    You have to adjust the offset of the controller/character...