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Bug Navmesh error on ubuntu server

Discussion in 'Navigation' started by SkyLimitStudio, Dec 11, 2020.

  1. SkyLimitStudio

    SkyLimitStudio

    Joined:
    Oct 22, 2016
    Posts:
    15
    My ubuntu server crashes randomly after random amount of time. Sometimes it is a week, sometimes its a day.

    I started getting 600 daily active users recently so it started crashing very very often(every 6 hours+-10). I have no idea how to find out what is the issue. Here is the last log before the crash

    Caught fatal signal - signo:11 code:1 errno:0 addr:0x78 Obtained 18 stack frames.
    #0 0x007f535ea053c0 in funlockfile
    #1 0x007f535f755d74 in NavMeshQuery::MoveAlongSurface(unsigned long long, Vector3f const&, Vector3f const&, QueryFilter const, Vector3f, unsigned long long, int, int, NavMeshNodePool) const
    #2 0x007f535f755bf8 in NavMeshQuery::MoveAlongSurface(unsigned long long, Vector3f const&, Vector3f const&, QueryFilter const
    , Vector3f, unsigned long long, int, int) const
    #3 0x007f535f740193 in PathCorridor::MovePosition(Vector3f const&, NavMeshQuery const
    , QueryFilter const)
    #4 0x007f535f74730b in UpdateMoveJob(CrowdInfo
    , unsigned int)
    #5 0x007f535f46e379 in JobQueue::Exec(JobInfo, long long, int)
    #6 0x007f535f46f338 in JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealMode)
    #7 0x007f535f46ce3d in CompleteFenceInternal(JobFence&, WorkStealMode)
    #8 0x007f535f743bad in CrowdUpdateMultiThreaded(ReadonlyCrowdInfo const&, UpdateCrowdInfo&, CrowdManager
    , NavMeshQuery, float)
    #9 0x007f535f742e74 in CrowdManager::Update(float, CrowdAgentDebugInfo, int)
    #10 0x007f535f72981e in NavMeshManager::UpdateCrowdSystem()
    #11 0x007f535f72a2a2 in NavMeshManager::Update()
    #12 0x007f535f4ba0fe in ExecutePlayerLoop(NativePlayerLoopSystem
    )
    #13 0x007f535f4ba141 in ExecutePlayerLoop(NativePlayerLoopSystem*)
    #14 0x007f535f4ba67a in PlayerLoop()
    #15 0x007f535f622f3e in PlayerMain(int, char)
    #16 0x007f535e8250b3 in __libc_start_main
    #17 0x0056536a41d699 in _start

    Any ideas ? I have no "jump " in my game and theres not even 1 jump ground. I use static navmesh for the whole movement.