Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

NavMesh Doubt -reg

Discussion in 'Navigation' started by Joshwa, Mar 11, 2015.

  1. Joshwa

    Joshwa

    Joined:
    Mar 11, 2015
    Posts:
    4
    I used Boot Camp to do some new game.....In that Boot Camp Project I added Navmesh and made zombies and created 10 different spawn points in it.. But the Problem I was Facing is when I start playing by clicking play button. Zombies are spawning....... But they are revolving around spawn points (Seems like Very Mystery).... Sometimes some zombies are seeing the player and it setting destination to player and also when they are walking towards me some times they got stilled some where and they start revolving.... ( I think I explained my problem).. sorry for my bad english
     
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269
    Try to select the agents that have bad moment in the heirarchy - while the "Navigation" window is open - you should be able to see the current path of the agent (red line) - does it go where you expect ?
     
  3. Joshwa

    Joshwa

    Joined:
    Mar 11, 2015
    Posts:
    4
    Thanks for ur help! Jakob. Actually As u said I am able to see the red line. But The thing was When the zombies are getting spawned. As u see in the attached pic but they are not coming to me(Player) after they got spawned they revolve the spawn points for 40 seconds approximately and then only they are approaching me.... But I want them to walk towards me after the very next moment they get spawned. :) Hope I explained the problem !!


    Test.jpg