My nav mesh is invisible, although it's working as intented. For example i can add Nav Mesh Obstacle component to my "wall" and agent takes wider route after baking. So seems like everything works fine, but for some reason I can't see these blue multiple ares created by navmesh. I've tried several solutions I've found in Google, but unfortunately without success. I'm attaching a file where you can see that the scene looks like there is no navmesh at all, although it is there... How can I resolve this problem?