Hey all! I'm trying to use 3rd party software (Recast/Detour) to conduct pathfinding in a C++ program outside of Unity but the vertex/triangle/layer data is coming from Unity because that's what my game client uses. NavMesh.CalculateTriangulation() returns all of these things but it does not return tile information. Does anyone know how I can get that info? If I can't do it with a Unity Engine call, does anyone have any code that can recreate tile information from the data returned by CalculateTriangulation? I'm sure NavMesh.asset must contain it but I have no idea how to parse that file. Thanks in advance!