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Bug NavMesh.CalculateTriangulation not returning all of the geometry

Discussion in 'Editor & General Support' started by cpuRunningHot, Jul 23, 2022.

  1. cpuRunningHot

    cpuRunningHot

    Joined:
    May 5, 2018
    Posts:
    94
    I hope this is not a faux pas, but I posted in another forum section and only got one view all afternoon, so feel I should have posted my question here. Here is the original post...

    https://forum.unity.com/threads/nav...on-not-returning-all-of-the-geometry.1312695/

    The gist of it is there is geometry in the navmesh that is visible in the editor, but does not appear in the mesh when using NavMesh.CalculateTriangulation(). It is a very high priority for the project that I am working on that we be able to turn on visualizations in a build so our QA testers can identify issues with the NavMesh.

    Any insights as to why the wonky geometry in the screen shots are not returned via CalculateTriangulation? I simply want to be able to render the navmesh in the build to be exactly the same as what we see in the editor.

    Thx in advance :D