I am creating a trail renderer using the corners from NavMesh.CalcuatePath(). For some reason, it sometimes fails to generate correct paths when there are slopes or stairs, as seen in the images. You can see that in the image where I have the NavMesh and HeightMesh visible, those look correct, but the NavMesh.CalculatePath() seems to jump over some spots. Is there any known method for fixing this? Thanks.