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Navmesh baking stuck on "Exporting Tiles" with no progress.

Discussion in 'Navigation' started by ganthefan, Aug 12, 2016.

  1. ganthefan

    ganthefan

    Joined:
    Jul 16, 2015
    Posts:
    2
    After updating to Unity 5.4.0f3 I can no longer bake navmeshs. Or the navmeshs might be taking REALLY long to bake. Previously I could bake terrain in a few seconds but now when I press bake if just flashes "Exporting Tiles" at the bottom right rapidly with no progress on the bar.

    What I've Tried:
    - Insuring the object I am trying to bake is set to navigation static (set everything to static just to make sure.)
    - Set the Navigation Area in the baking window to "Walkable."
    - Tried adjusting the agent size and even looked into the Advanced tab and messed with the "Manual Voxel Size."
    - Attempted to bake a navmesh in another Scene - didn't work.
    - Clearing the GICache.
    - Waited around 2 hours for a simple 1x1x1 Unity cube - still did not bake in my project.

    I haven't tried another project yet - I will allow it to bake overnight. I really hope someone can figure out what I'm messing up. I've been working on a game for almost 2 years and it would be a serious pain to have to port it out into another project or use another pathfinding solution.
     
  2. ganthefan

    ganthefan

    Joined:
    Jul 16, 2015
    Posts:
    2
    Ok so apparently it does work. It just takes way longer than it did before.
    I'm running

    Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz

    Video Card
    NVIDIA GeForce GT 650M

    RAM
    8.0 GB

    Operating System
    Microsoft Windows 10 64-bit

    These are somewhat interesting wait times. I think they updated the navmesh with new features in 5.4 - just give it some time and it does build.
     
    alexandermhinton likes this.
  3. alexandermhinton

    alexandermhinton

    Joined:
    Saturday
    Posts:
    1
    Thank you for following up with your own post! Good to hear, I have a huge scene that I'm trying to bake right now, and I was worried that it wasn't going to work
     
    JakobeSVT likes this.