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Navmesh baking speed up idea.

Discussion in 'Navigation' started by Arowx, Jul 15, 2015.

  1. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
    OK just noticed that when I trigger a scene wide navmesh bake it takes about the same time, even when I only tweak a few vertices in the level.

    So would it be worth the time to improve the navmesh baking system so that it saves/caches the baking info and does a quick comparison of the changes, then only updated the areas that have changed?

    It could save a lot of time for developers fine tuning larger levels.