Hey, I am baking a navmesh and I am getting this weird Navmesh wall. My navmeshgent can navigate it and cross but jumps to the height of the wall when he crosses it. As my camera is tracking the player, this is causes my camera to jump up and down for a split second when it happens. Any ideas why the baking process is causes this? The settings are pretty standard and I dont think the geometry is really that complicated.