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Navmesh and Moving Ground/Platform

Discussion in 'Navigation' started by RobertOne, Feb 10, 2015.

  1. RobertOne

    RobertOne

    Joined:
    Feb 5, 2014
    Posts:
    259
    Hey Folks!

    I have a (maybe) simple question:

    i want to add a simple lift/elevator to my game. so you would have two "floors" in the game and you need to step on a platform which lifts you op to go from area 1 to area 2 which already have some baked navmeshes.

    thats the idea. but i am stumbeling across a problem:
    how do you bake a navmesh into a moving platform? has anybody of you did this before? i searched the whole internet but couldn't find anyone who tried it - or maybe I am using the wrong keywords
     
  2. Ap0C552

    Ap0C552

    Joined:
    Feb 7, 2015
    Posts:
    43
    So does the player/agent just step on the elevator, go up, and get off? Could you not just take explicit control of the character with a script and walk him on the elevator, and walk him off. Then walk him off onto the second floor/navmesh layer?

    So when character is issued an order to go on elevator, it pathfind to a point right outside the elevator, then from that point it is manually animated onto and off the elevator.