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Navmesh Agent With Realistic Physics

Discussion in 'Navigation' started by kaushaldave, Mar 7, 2022.

  1. kaushaldave

    kaushaldave

    Joined:
    Oct 9, 2020
    Posts:
    6
    hello guys, I am working on the game in which when the car collides with the navmesh agent, the ragdoll of the navmesh agent gets activated. But at the time of the collision, I don't get the realistic physics because of navmesh agent has either no rigidbody or rigidbody with kinematic true.

    We cant give rigidbody with kinematic false because it will lead to indeterministic behavior of navmesh agent.

    so any suggestion from you guys?