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Question NavMesh Agent Radius Limitations

Discussion in 'Getting Started' started by omerfirat, Sep 29, 2023.

  1. omerfirat

    omerfirat

    Joined:
    Aug 1, 2017
    Posts:
    9
    Hi everyone,

    Due to the structure of my game, I need to use a radius value smaller than 0.05f, which is the minimum agent radius value. But as you know, Unity currently limits this value to a minimum of 0.05f. Therefore, I cannot set a smaller value in any way.

    Is it possible to remove this limitation? I don't want to increase the size scale of the entire game just because of this problem.

    Thanks.

    upload_2023-9-29_9-47-39.png
     
    Last edited: Sep 29, 2023
  2. StevenLinton

    StevenLinton

    Joined:
    Aug 14, 2023
    Posts:
    1
    I also have this issue. I'm working on a MR game so it isn't necessarily possible to change the scale of the content as it uses real world coordinates. My agent is less than 5cm wide.

    The only solution I can think of is to create hidden scaled duplicates of my whole scene, then have the character follow the hidden agent.

    Looking forward to someone solving this issue.
     
    Last edited: Nov 7, 2023
  3. wilcoboode

    wilcoboode

    Joined:
    Nov 16, 2012
    Posts:
    6
    has anyone found a fix for this?
    I am also working on MR content, and am running into the same issue. Would be great if this can be fixed for this exact use-case (especially with unity's push in AR Foundation)
     
  4. SergioGardella

    SergioGardella

    Joined:
    Jun 11, 2014
    Posts:
    3
    I am also dealing with this issue. For now I have a duplicate level with larger boundaries which is hidden, but this is very time consuming and I would like a better solution.