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Navmesh agent passing through obstacles (path goes under navmesh)

Discussion in 'Navigation' started by newbie90, Oct 12, 2016.

  1. newbie90

    newbie90

    Joined:
    Feb 4, 2016
    Posts:
    5
    Hello guys, I have this terrain ( 2000 x 2000) in which i have a number of navmesh agents moving on the terrain. In some cases some of the navmesh agents get stuck because of invalid paths (10% of the time, at first i thought the paths are passing through obstacles, and they do, but the main reason they pass is that the path is made under the navmesh? [or the gizmo only shows it that way?] ) Can this be caused by the size of the terrain? - I am using Unity 5.4.0f3