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NavMesh Agent breaks Parenting?

Discussion in 'Navigation' started by wheatgrinder, Aug 5, 2015.

  1. wheatgrinder

    wheatgrinder

    Joined:
    Mar 20, 2015
    Posts:
    21
    Forgive possible double post. I posted a very similar question in Animation, but further testing suggest it is a navigation issue.

    Using Unity 5.1 Personal

    All of my games action takes place on a "table" that the player can rotate by clicking objects.
    I have mechanim animated character that walks around on the table.
    The characters is a CHILD of the rotating table.
    I can use basic Animator control with my own script and the character rotates with the parent table correctly.
    However, WHEN I add a nav mesh agent to the character to enable him to wonder about the table.
    Rotating the table results in the character not rotating and moving eradicatly.
    What am I missing?

    FYI: I have many other objects on the map that rotate just fine, including cars that drive on roads that move etc.. I did nothing special for that to work other than parent everything to the table.
     
  2. wheatgrinder

    wheatgrinder

    Joined:
    Mar 20, 2015
    Posts:
    21
    OK, the problem seems to be that rotating the table does not rotate the navmesh. In fact it seems that such a thing is not possible with a navmesh. Unless I am mistaken, I cannot use navmesh based navigation for my rotating table.. thoughts?
     
  3. TEBZ_22

    TEBZ_22

    Joined:
    Jan 28, 2014
    Posts:
    37
    Can you have a invisible nav-agent on a static navmesh, and transform the position to a visible character on the rotating table?
     
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