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navigation without gravity

Discussion in 'Navigation' started by skxatbj, Jul 4, 2018.

  1. skxatbj

    skxatbj

    Joined:
    Jun 24, 2018
    Posts:
    5
    unity navigation used by character is always on the ground or plane, but I want to use navigation for character which is floating in the air, that to say the character without gravity, is it possible?
     
  2. fnevesDSP

    fnevesDSP

    Joined:
    Jun 21, 2018
    Posts:
    1
  3. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    Not with the built in code, but it's easily doable with a 3D A* routine. I produce a grid before my scene starts, then use raycasts to determine what nodes can see its neighbors.