Search Unity

Navigation Static Required?

Discussion in 'Navigation' started by lod3, Jun 5, 2019.

  1. lod3

    lod3

    Joined:
    Mar 21, 2012
    Posts:
    679
    Sorry if it's been answered on this forum, but after spending half an hour searching every term I could think of, I came up empty.

    My question is, if you bake a NavMesh and an object's mesh renderer creates the hole needed to prevent AI from trying to path through it, does that object still need to be marked as a "Navigation Static"? Or is that wasting cycles?
     
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    491
    Don't worry about cycles. NavMeshes are only recalculated when the data that builds them up moves. Unless you force a recalculation, it shouldn't have any impact.