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Navigation Static Required?

Discussion in 'Navigation' started by lod3, Jun 5, 2019.

  1. lod3


    Mar 21, 2012
    Sorry if it's been answered on this forum, but after spending half an hour searching every term I could think of, I came up empty.

    My question is, if you bake a NavMesh and an object's mesh renderer creates the hole needed to prevent AI from trying to path through it, does that object still need to be marked as a "Navigation Static"? Or is that wasting cycles?
  2. Yandalf


    Feb 11, 2014
    Don't worry about cycles. NavMeshes are only recalculated when the data that builds them up moves. Unless you force a recalculation, it shouldn't have any impact.