Hi I have two prefabs TerrainA TerrainB Player can chose which terrain he wants and terrain prefab is initialize on scene But i need to bake navigation on new terrain on runtime. If user chose terrainB he gets new terrain but navmesh for terrainA. as its shown on screenshot. Is there a way how to solve it?
ok i have it. 1- download NavMeshComponents 2- open example project and export NavMeshComponents as package 3- import that package to your project (if you simply copy that files you will get lots of errors) 4- add to your terrain component "Nav mesh Surface" 5- bake that component 6- save that terrain as new prefab btw thank you for those NavMeshComponents Unity.