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Navigation Obstacle carve for agent types

Discussion in 'Navigation' started by christougher, Apr 25, 2017.

  1. christougher

    christougher

    Joined:
    Mar 6, 2015
    Posts:
    558
    In the future will nav mesh obstacles be able to carve for only specified agent types? Thanks!
     
    duong-tranthai likes this.
  2. duong-tranthai

    duong-tranthai

    Joined:
    Jan 5, 2016
    Posts:
    15
    We do need this feature too. Please support in up coming 5.6.x . Thank you!
     
  3. duong-tranthai

    duong-tranthai

    Joined:
    Jan 5, 2016
    Posts:
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    With more improvement, can i config obstacle avoidance of navmeshagent by other shape (box as an example) in the future but not only cylinder now?
     
  4. christougher

    christougher

    Joined:
    Mar 6, 2015
    Posts:
    558
    Bump. :)
    @Jakob_Unity Any word/thoughts on NavMeshObstacles by agent type? Much needed. Thx!

    @duong-tranthai yes, box is in the dropdown menu of NavMeshObstacle.
     
  5. duong-tranthai

    duong-tranthai

    Joined:
    Jan 5, 2016
    Posts:
    15
    @christougher Sorry, you misunderstand me at a point. I meant How could I config other shape to agent type for obstacle avoidance betweens themself?
    Thank you!